![]() ![]() For your first time going through the game, or in a game where you aren't loot fishing, the Character Arbitration button, matters. Any bonus items you get - which are usually better than the fixed loot - is just a bonus, 'cause you're already proficient in that particular weapon, anyway. Results 61 to 90 of 91 Thread: Icewind Dale: Enhanced Edition Thread Tools, 09:36 PM (ISO 8601) Spoilers - Top - End - 61 Sylthia Troll in the Playground Join Date Oct 2010 Location MO, USA Re: Icewind Dale: Enhanced Edition It seems like Horrid Wilting affects your party and not just the enemies in IWD2. If you Power-Game, you already know what all the fixed loot is, so you just build around that. Which is the ability to drop in, drop out characters at will, because you don't get the loot you wanted/needed, or you need to reset one of your Characters because they don't have the right Proficiency for a really powerful weapon you found. In return, you lose Character Arbitration. Don't play the edition where the acquirers said "Make it like BG2, people like BG2." The Complete Edition, is what the designers of the game actually wanted. So, if you've got the EE, you get the **** story that you would get anyway, but also the gameplay is ****. ![]() Except all's the Enhanced Edition does, is trivialise the gameplay, by making the difficulty way too easy (so much that they had to make a new setting for the game). The only thing IWD has going for it, is the gameplay. Improved UI / High Res: Mods already did it. IWD was not designed to have every single Character you own, start Dual-Wielding.ĭifficulty Setting: Yeah, 'cause you've broken the game. The big **** up, however, comes from BG2's Proficiency system. Giving Dual-Classers access to Kits only breaks the game. Just 'cause Katanas are in the game, doesn't mean that you're going to get the magical ones.Įxtra Classes, Races and Kits: Dual-classing your characters was already God-mode, especially as you get to make all six characters exactly how you want. None of it even matters, because getting loot is still random. Ammo Bags and Scroll Cases and the like were already modded into the game a long time ago. Adding in Katanas and more Scimitars doesn't exactly fix the game. That's kinda a big deal in a game which emphasizes combat and party composition.Īccording to esteemed IE analyst, Lilura, I'd say give it a pass: You also lose the Character Arbitration button - it wasn't implemented to the EE - which allowed you to remodel your party at any point if you decided that one of your team members is no longer valid, or you need someone else for a given situation (like a Bard), or if you're playing an Iron Man variant and someone gets chunked to death. You get BG2 kits (that really don't fit in IWD and make it much easier, since they were just slammed in, and IWD doesn't have an SCS-equivalent that would revamp encounters to accomodate the fact that you now get access to broken class kits with blanket immunities with no noticable downside) and BG2 proficiencies (which are kinda limiting in the context of a game that dispenses loot semi-randomly), gain stuff that resident Beamdog employees will tell you require Epic Arcane Magic to mod in while in reality it's mostly like a coffee break's worth of time and research. ![]()
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