And naturally this process works just like ordinary skill upgrades- when you die, you revert back to no points in any skill and have to re-specialize all of your points.Īs part of this mechanic, the number of skill points maybe remains at the current level, and after a player puts half their points into two ordinary skills, they have the choice of spending their last 16 points on a mixture of higher level skills and lower level skills. What I mean by this is that when you max out a skill, when you unlock a new skill, it overlays the row of the old skill, with a new text and skill cell color, with the border of that skill set to orange to indicate it's a second tier skill with a maxed out first tier underneath it. I think that new game mechanics should overlap/replace existing skill slots. I feel that the simplest way to add new mechanics to this game would be to implement second tier superskills to the player set that only unlock and are investable AFTER they complete out other skills, along with unique abilities that compliment those skills. The adrenaline of the kill or be killed and the buttery feeling you get from helping others out. Most importantly exciting- because that is why many play. I imagine a little bit about different things the developer might do with this game to make it interesting, challenging, and exciting. I consider myself able to go up against the top tier players. I have broken one of my keyboard keys just playing this game, and I dont know what I'm going to do to fix this.Īs for the current implementation, I've played it a lot. It's one of the few IO games that I consider to give an easy psychological reward, to tolerate a variety of skill levels, and to provide a break from grinding/direct competition, and best of all, like deeeep, it is well developed with few glitches and managable lag. It is a quintessential board game with tron, battle, upgrade and strategy elements. Like, someday it might be 3d, with dynamics between ground and air elements that interact in many different ways based around a kind of giant shield tron wall with electric towers. I feel like this game has some serious potential longterm wise.
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